Saturday, April 28, 2012
Race Hitboxes - Do They Matter?
Many action-combat MMORPGs feature hitboxes, as well as some "standard" combat games of the same genre. For those of you unfamiliar with the term, hitbox basically determines how hard or easy you are to hit with spells, depending on the physical size of your character.
Taller races are easier to hit, smaller ones are harder. On first thought you might think that playing a race with a smaller hit box is advantageous in all situations, but that's not the case with Tera Online.
Having a large hitbox is particularly beneficial for tanking: Lancers for example can block entire corridors and make sure to take all the damage. On the other hand, most other classes would want to avoid getting hit, therefore having a smaller hitbox is preferred for them.
This is particularly important in PvP as well. Making it as hard as possible for opposing players to hit you can obviously works in your advantage.
There is however a big downside to small hitboxes as well. Not only are you harder to hit by enemies, but you are also harder to target for your healers. You will see this quite often, as sometimes people can't properly target you in fights and that clutch heal you really need might never come.
That being said, it's fairly obvious that Lancers should play a race as big as possible, preferably Baraka or Aman. Damage dealing classes like Slayer or Warrior will likely want to be mid-sized, making Humans, High Elves and Castanics ideal for them. You are a bit harder to focus, but you'll make sure that your healers can keep you topped at all times. Healers might want to pick a race with mid-sized hitbox as well.
What most players opt out for however is a race that they like because of either their appearance or lore, and you shouldn't assume that's a mistake. There are also different racial traits, some of which are more useful for some classes rather than all, so if you want to read a more detailed article discussing this as well you can read it here.
While having a race and class with a smaller or larger hitbox does have its advantages, it's not absolutely crucial to pick the right one. Much like nobody should force you to play a particular class, you shouldn't let opinions of others influence your racial choice either.
Wednesday, April 25, 2012
Veliks TERA Leveling Guide - My Review
With TERA release date rapidly approaching the demand for quality game guides, advice, tips, tricks and strategies is growing exponentially. Even though the game has been released in Korea over a year ago and western players have been participating in the beta for quite awhile, finding detailed information about the game isn't as easy as you'd think.
For some reason TERA doesn't enjoy the same popularity as many other MMORPGs, therefore there's a lack of guides and resources out there. However, a few very experienced players banded together to create one resource that makes every other obsolete. It's called Velik's TERA Mastery Guide, and it's your best source of information for any kind of questions you may have about the game.
VISIT VELIKS GUIDE WEBSITE
What's included?
- Classes guides - has extremely detailed information on abilities, builds, equipment, chain skills, leveling tips, glyphs, PvP strategies
- Leveling guide - a step-by-step walkthrough of all zones, quests and leveling areas you'll come across. Also contains maps with waypoints helping you get from 1-60 in less than a week.
- PvP guide - this part will show you exactly what you need to do to dominate your opponents all the time. Every class vs. class combo is covered and will provide you with invaluable tips that no other resource will.
- Raiding guide - this end-game guide will help you get the best items possible, get into the best guilds, tell you where raids are located, and most importantly give you exact strategies necessary for defeating every boss.
- Gold guide - by having tons of gold you can make sure to always have maxed out crafting skills, best possible items you can buy, and more potions than you can possibly use.
- Also included are skills guides, equipment, crafting and gathering professions, chaining skills, interface guides, item stats, and plenty more...
VISIT VELIKS GUIDE WEBSITE
If you really want to play this game seriously and dominate other players consistently both in levels and items, you definitely should read this guide. You can visit the website here.
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Wednesday, April 4, 2012
TERA Classes: Mystic
The mighty mystic class helps with support and that of secondary damage to their opponents. Their choice weapon is the Scepter that can deal great harm to any of the enemies that try to cross the teams path. This character’s armor is very weak, therefore they need to be protected by the heavier armor wearing of their team mates. They are great at energy attacks, orbs that heal, stuns, controlling of the crowds, boosts for their team, summoning, and resurrection.
The mystic character is the combat class that includes everything from destruction to healing powers, making them a great member of the team to have on the battlefield. Their scepter helps them give more power to their allies, aside from automatically advancing them in skills, and they curse the enemies to conclude destruction.
This character fights with and for their team, they fight in up close battles making it very difficult to keep them protected with little armor, or cloth. While they are with the team on the battlefield, they channel special powerful auras to help enhance their team mates as a whole. They help by summoning agro, which is used by team members to fight or heal. This character can also summon a group of members to and from one location, while controlling the crowd in which they are repositioning.
The focus of this characters magic is of course their scepter which feeds off the world around the mystic. They can do much harm with this weapon as well as much good especially while healing or resurrecting their own group members. Their survival on and off the battlefield is not due to their light cloth like armor that all arcanists are found to wear, but by their skill and magical ability from their scepters. They have the ability to drop an orb that heals, they can provide short timed boosts to power and speed the attacks of their group members, take hit points from enemies, improve mana points for their team members, and all at the same time that they are attacking enemies with powerful magic.
When the battlefield gets rough and tough, they can easily come in and seize the situation at hand to gain control for their side, while afflicting damage upon their enemies. They also can unleash the power and magic they have stored up in the scepter upon the enemy which normally results in their team dominating the battlefield. These characters help improve the focus and stability of fighting with team members as they help protect and resurrect those fallen. They help give more power to their group as well as throw damaging blows to those that threaten their survival.
With the Mystic class they can not only protect you with forceful magic upon their opponents but also help by defeating appoints and earning mana for their entire party. They also have the ability to call forth other creatures or wildlife of the world to help them achieve success in their brutal battles. They are a very important key to a great, all-powerful group.
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